#import "head.h"

@class SpriteDialog;

@interface LayerDialog : CCLayer
{
	SpriteDialog *handleSprite_;
}

- (id)initLayerDialog;

- (bool)touchBegan:(CGPoint) Point;
- (bool)touchMoved:(CGPoint) Point;
- (bool)touchEnded:(CGPoint) Point;

- (void)runDialog:(SpriteDialog *)Dialog;
- (void)stopDialog;

@end